Be part of interactive training
Be ready for first lego league..!
FIRST LEGO LEAGUE EXPLORE
AGE: JUNIOR (6-10)
Tools: LEGO® WeDo 2.0 (Hardware to be purchased separately)
Schedule: 2.5 hours / week
Price: CAD 250 / month
Competition: Fall 2022
Location: Virtual and In-Person
FLL Explore is beginner-level training for kids interested in participating in FIRST LEGO LEAGUE. Kids code for robotics, teams of students ages 6 to 10 will get trained on fundamentals of engineering as they explore real-world problems, create unique solutions made with LEGO bricks.
Let your kid join effective and intuitive training and discover both coding and robotics! The in-person option is available!
FIRST LEGO LEAGUE EXPLORE
AGE: JUNIOR (6-10)
Tools: LEGO® WeDo 2.0 (Hardware to be purchased separately)
Schedule: 2.5 hours / week
Price: CAD 250 / month
Competition: Fall 2022
Location: Virtual and In-Person
FLL Explore is beginner-level training for kids interested in participating in FIRST LEGO LEAGUE. Kids code for robotics, teams of students ages 6 to 10 will get trained on fundamentals of engineering as they explore real-world problems, create unique solutions made with LEGO bricks.
Let your kid join effective and intuitive training and discover both coding and robotics! The in-person option is available!
DeepBrains Explore Classroom (Size 4-6)

Lego Explore Training Topics
Topic 1: Introduces building and coding using the Light Block. |
Topic 2: Introduces building and coding using the Motor Power Block to make the motor turn at different speeds. |
Topic 3: Introduces building and coding using the motor further, making it turn for a set amount of time and then change direction. |
Topic 4: Introduces building and coding using the Motion Sensor. |
Topic 5: Discover ways that scientists and engineers can use rovers to explore places where humans cannot go. |
Topic 6: Discover how to use the Motion Sensor to detect the presence of a special plant specimen. |
Topic 7: Discover how to use the Tilt Sensor to help Rover send a message to the base. |
Topic 8: Explore the importance of collaborating during projects. |
Topic 9: Investigating the effects of balanced and unbalanced forces on the movement of an object. |
Topic 10: Investigating what factors can make a car go faster to help predict future motion. |
Topic 11: Design an automatic LEGO floodgate to control water according to various precipitation patterns. |
Topic 12: Design a device that sorts objects using their physical properties, including shape and size. |

FIRST LEGO LEAGUE CHALLENGE
AGE: SENIOR (9-14)
Tools: LEGO® SPIKE™ Prime (Hardware to be purchased separately – Buy)
Schedule: 2.5 hours / week
Price: CAD 250 / month
Competition: Qualifier – Dec 2022 (Tentative)
Location: Virtual and In-Person
FLL Challenge is an advanced level training for kids interested in participating in the FIRST LEGO LEAGUE competition in December 2021 (Tentative). Kids of ages 9 to 14 years form teams and we will nurture problem-solving, coding and engineering skills.
Kids will be well-trained to participate in a research project to identify and solve a real-world problem during the FIRST LEGO LEAGUE Competition.
FIRST LEGO LEAGUE CHALLENGE
AGE: SENIOR (9-14)
Tools: LEGO® SPIKE™ Prime (Hardware to be purchased separately)
Schedule: 2.5 hours / week
Price: CAD 250 / month
Competition: Qualifier – Dec 2022 (Tentative)
Location: Virtual and In-Person
FLL Challenge is an advanced level training for kids interested in participating in the FIRST LEGO LEAGUE competition in December 2021 (Tentative). Kids of ages 9 to 14 years form teams and we will nurture problem-solving, coding and engineering skills.
Kids will be well-trained to participate in a research project to identify and solve a real-world problem during the FIRST LEGO LEAGUE Competition.
DeepBrains Challenge Classroom (Size: 8-10)

Lego Challenge Training Topics
Unit Plans | Lessons | LEGO SPIKE Prime |
Life Hacks | Break Dance | Synchronize motor movements of a “break dancer” to keep in rhythm with light and beats. |
Life Hacks | Repeat 5 Times | Use variables to count the number of sit-ups and calories burned during a workout. |
Life Hacks | Rain or shine? | Create a way of displaying a weather forecast using qualitative cloud data. |
Life Hacks | Wind Speed | Create a way to display wind speed using quantitative cloud data. |
Life Hacks | Veggie Love | Use live forecast data to decide whether tomato plants will need to be watered this week. |
Life Hacks | Brain Game | Record multiple values at the same time in an array (list), and compare values. |
Life Hacks | The Coach | Design, build, and program a training coach to improve the process of mastering something. |
Life Hacks | Code Your Moves | Unplugged coding: Use pseudocode to write a program for a dance move. |
Competition | Training Camp 1: Driving Around | Build a Practice Driving Base and make precise and controlled movements. |
Competition | Training Camp 2: Playing with Objects | Use sensors to control motors and interact with objects on the competition field. |
Competition | Training Camp 3: Reacting to Lines | Write programs using the Color Sensor to make the Driving Base autonomous. |
Competition | Assembling an Advanced Driving Base | Use effective teamwork to build and present a strong competition-ready Driving Base. |
Competition | My Code, Our Program | Use My Blocks to write organized programs that’ll help the Advanced Driving Base perform quickly and reliably. |
Competition | Time for an Upgrade | Build motorized tools that can help solve competition tasks. |
Competition | Mission Ready | Use controlled motor movements, sensors, and organized programs to solve a practice competition challenge in the shortest amount of time. |
Competition | The Guided Mission | Coach your team through a real FIRST LEGO League mission and prepare them for the challenges to come! |
Competition | Mission Training: Creative Problem-Solving | Build your mission strategy skills. Use the design process to develop a creative solution to a problem. |